Adventurer

1. Use Shelling and Trap

2. Standoff attack Class

Adventurer can be (Changing Job)

1. Night master: Good at infiltration and Trace

2. Meister: Good at Skill Equipment

Adventurer Stat
Class Str. Dex. Int. Vitality Wisdom
Adventurer 10 15 8 4 8

Scholar

1. Various Support Magics

2. Good at Range Skill

Scholar can be (Changing Job)

1. Select the way to seek harmony with nature

2. Select the way to follow the God’s will

Scholar Stat
Class Str. Dex. Int. Vitality Wisdom
Scholar 4 10 15 6 10

Swordsman

1. Good at melee attack (Quick approach and high Vitality)

Swordsman can be (Changing Job)

1. Shield: Protect your collegues

2. Spear: Penetrate enemies

Swordsman Stat
Class Str. Dex. Int. Vitality Wisdom
Swordsman 15 8 4 12 6

Screenshots & Videos